
MAKING IT EASIER TO BE A BETTER TEACHER
The new school year always brings two big challenges.
We want students to think more deeply, and we want them to stay with difficult learning long enough for that thinking to happen.
This week's Tech Tool find turns a five-minute drawing game into one of the simplest introductions to AI literacy we've seen, while this week's Brainy Bit research find suggests that helping learners slow down (even briefly) may make persistence easier than we realized.
You're about to become an even better teacher in the next 5 minutes.
🔉 But first, this week's sponsor might save you a few hours of scrolling every week.
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BRAINY BIT

Why Waiting Feels So Hard
Have you ever noticed that the hardest part of learning isn't always the work; it's waiting long enough to see the payoff?
TLDR: A series of six experiments found that brief mindfulness activities made people more willing to wait for larger future rewards instead of choosing smaller immediate ones. Surprisingly, it wasn't simply because they felt calmer. Mindfulness made people feel like they had more time, making the wait seem less costly.
The Study: Mindfulness vs. Choice in the Digital Age
Researchers ran six studies involving more than 1,700 participants, including two real-world field studies and four controlled laboratory experiments. Participants completed short mindfulness activities (such as walking meditation, mindful eating, breathing exercises, or mindfulness-themed videos) before making choices between smaller rewards available immediately or larger rewards available later.
The researchers then measured not only which reward people chose, but also how they experienced time itself. They wanted to know whether mindfulness changed people's willingness to wait because waiting actually felt different.
The Big Takeaway:
The pattern was remarkably consistent. After a mindfulness walk, 69% of participants chose the larger delayed reward compared with 36% in the control group.
In another real-world study, 78% chose the delayed option compared with 51% of controls. Similar results appeared across the remaining experiments.
The key finding? Mindfulness made participants feel more "time-rich." Waiting seemed less expensive psychologically, even after researchers accounted for stress and other possible explanations.
In YOUR Classroom:
Helping students pause for even a minute or two before challenging work may make sticking with difficult learning feel just a little easier.
Here’s how these results can impact your approach this week:
Strategies That Work:
Pause before the challenge: Begin difficult independent work with a brief breathing or mindful noticing activity.
Praise persistence, not speed: Recognize students who stay with a problem instead of those who finish first.
Build delayed wins: Design projects where today's effort clearly unlocks something meaningful later so students practice waiting for worthwhile rewards.
We spend a lot of time teaching students what to learn. This research reminds us that sometimes helping them slow down may be one of the best ways to help them stay the course.
A PEN-ny for your Thoughts 🪙
Help us settle a staff-room debate: what's the bigger priority for today's students?
What should schools teach more of?
“The important thing is not to stop questioning. Curiosity has its own reason for existing. ”
TECH TOOL

One Silly Game. A Whole Week of Conversations.
Can a computer guess your drawing?
August means classrooms are almost back - and many homes still sound like, "I'm boooored."
This week’s Tech Tool find looks like a simple doodling game. In reality, it might be one of the easiest (and funniest) ways to introduce digital and AI literacy before students ever touch a chatbot to cheat on their first assignment.
The Solution: Quick Draw!
Here's how it works: you have 20 seconds to sketch six everyday objects while Google's AI races to guess what you're drawing. No account. No download. Completely free.
At first it's just chaos. "How did it know that my stick figure was a bicycle?" "Why did it think my cat was a potato?"
But that's where the real lesson begins.
Quick, Draw! compares your doodles against millions of anonymous drawings that people have submitted over the years, creating one of the world's largest doodling datasets. The AI isn't actually seeing your picture the way we do—it's looking for patterns it has learned from all those previous examples.
That's an incredible doorway into AI and digital literacy. Before students ever ask ChatGPT to write an essay, they can discover that AI learns from data, improves through repetition, sometimes gets things hilariously wrong, and is only as good as the examples it has seen.
One five-minute game suddenly becomes a discussion about machine learning, datasets, bias, and even why companies collect data in the first place.
Is This For YOUR Classroom?
Absolutely. It's perfect for the first week of school, indoor recess, fast finishers, or a team-building challenge.
One small note: Google says drawings may be added anonymously to its public dataset. That's part of what makes the lesson so interesting—but it's also a great opportunity to discuss digital footprints and why it's important to understand what happens after we click "submit” even when you’re not logged in.
Strategies That Work:
Back-to-School Team Challenge: Have table groups compete for the most correct guesses after six rounds. It breaks the ice, gets everyone laughing, and immediately gives new classmates something to talk about besides summer vacation.
Become the AI Detective: After each drawing, stop and ask, "How do you think the computer knew that was a bicycle?" Let students develop theories before introducing ideas like machine learning, pattern recognition, datasets, and bias. They'll build the concepts themselves instead of simply hearing definitions.
Explore Digital Footprints: End the activity by asking one simple question: "Where do you think your drawing goes now?" From there you can unpack anonymous data collection, training datasets, privacy, and why understanding how AI learns is becoming just as important as knowing how to use it.
Quick, Draw! isn't really about drawing.
It's one of the simplest ways we've found to help students start asking better questions about the technology they'll be using all year.
WHAT DO YOU THINK?
We would LOVE to hear from you!
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We’ll see you again on Monday 🍎
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References
Today’s newsletter adapts information from the following sources:
Tech Tool:
Google Creative Lab. (n.d.). Quick, Draw!. https://quickdraw.withgoogle.com/
Brainy Bit:
Errmann, A., Seo, Y., Septianto, F., & Chu, X.-Y. (2025). Slowing time, shaping the future: The effect of mindfulness on intertemporal choice. International Journal of Research in Marketing. Advance online publication. https://doi.org/10.1016/j.ijresmar.2025.10.006


